Recommended Player Counts and Table Formats
The shipped app works best when the table can pass one device from player to player without dragging out capture or reveal. Larger rooms usually play better when fewer active players submit answers each round.
Route guidance for hosts
- Use
/when you want setup, the public intro, and guide links on one page - Use
/guideswhen the room needs a rule check or hosting advice - Use
/gamewhen the round is live - Use
/appfor saved-session review, archive history, and clean restarts from archived rosters after play
Quick hosting presets
- 4 to 6 players: everyone can usually play individually without slowing the handoff
- 7 to 10 players: still workable if the room writes quickly
- 10 to 16 participants: consider parallel tables if one shared-device queue feels too long
- More than 16 participants: split into parallel tables instead of building one very long shared-device queue
When to split the room
Move from one shared-device queue to parallel tables when any of these are true:
- The device handoff is taking too long
- Reading every fake definition is slowing the room down
- You want younger players to collaborate instead of writing alone
- You need to include late arrivals without stretching the capture queue too far
Game Master and device notes
- Keep the active player list small enough that each round still feels brisk
- The Game Master keeps the true answer private and does not submit a fake definition in that round
- Shorter queues make the one-device handoff and frozen reveal deck easier to manage
- For mixed-age groups, pair confident readers with younger players so one steady Game Master can keep the handoff calm across rounds
Planning the session length
A short session can run a handful of rounds with one scorekeeper. A longer session benefits from a visible scoreboard, a backup word list, and a clear stopping point announced before play begins.